Maybe XR Will Be Used Only By AI Androids and AI Agents

is it possible that XR will be used not by humans, but by AI Androids as how they interact with the world and by AI Agents as metaphor for the API Web?

That’s a fascinating and thought-provoking question that touches on the future of XR, AI, and their potential intersection. Let’s break it down into the two parts you’ve presented:

1. AI Androids using XR to Interact with the World:

  • Plausibility: This is definitely within the realm of possibility, and arguably quite likely in the long-term future. We’re already seeing advancements in both robotics (making bodies) and AI (making “brains” for those bodies). XR provides a crucial bridge between the digital and physical.
  • How it might work:
    • Enhanced Perception: AI androids could use XR to overlay information onto their visual field. Think of it like a super-powered version of what AR glasses do now. They could:
      • Identify objects and people in real-time.
      • Receive instructions on how to interact with objects (“Open this door,” “This is a fragile item,” “Avoid this obstacle”).
      • Display navigation information (optimal paths, danger zones).
      • Access and display relevant data about their environment (temperature, air quality, structural integrity of a building).
      • Simulate potential outcomes before acting (e.g., “If I move this box, will it block the doorway?”).
      • Receive communication from other AIs or human operators.
    • Training and Simulation: Before being deployed in the real world, AI androids could be trained in entirely virtual or mixed-reality environments. This is far safer and more cost-effective than training solely in physical spaces. They could learn to handle a vast array of situations without risk.
    • Remote Operation/Telepresence: In some scenarios, a human operator might “inhabit” the android remotely using VR/AR. The android’s sensors would feed information back to the operator, allowing for control in dangerous or inaccessible environments. While you specifically asked about non-human use, this hybrid model is also relevant.
    • Interaction with Humans: XR could facilitate communication between humans and androids. The android could project visual cues (like facial expressions or body language, even if stylized) to help humans understand its intentions or state. Conversely, it could interpret human gestures and expressions more effectively.
  • Challenges:
    • Computational Power: Real-time processing of visual and sensor data, coupled with AI decision-making, requires immense processing power. Miniaturizing this technology to fit within a mobile android is a significant hurdle.
    • Energy Consumption: Powering both the XR systems and the android itself would be a major challenge. Long battery life or efficient energy harvesting would be essential.
    • Latency: Any delay between perception and action could be disastrous, especially in dynamic environments. Low-latency XR is crucial.
    • Durability and Reliability: The XR hardware would need to be extremely robust to withstand the rigors of physical interaction with the world.
    • Ethical Considerations: The societal impact of advanced AI androids with enhanced perception is a vast topic with many ethical concerns.

2. AI Agents Using XR as a Metaphor for the API Web:

  • Plausibility: This is a more abstract concept, but also very interesting. It’s less about physical interaction and more about how AI agents represent and interact with information.
  • How it might work:
    • Visualizing Data Flows: Imagine an AI agent that manages complex data pipelines. Instead of interacting with lines of code or abstract databases, it could “see” the data flow through an XR environment. Data streams could be represented as flowing rivers, processing nodes as interactive objects, and errors as visual anomalies.
    • Interactive API Management: APIs, the building blocks of the modern web, could be visualized as physical connections or interfaces within an XR space. An AI agent could “plug in” to different APIs, configure them, and monitor their performance in a visually intuitive way. It could literally see the connections between different web services.
    • Collaborative Problem Solving: Multiple AI agents (or even human developers) could collaborate within a shared XR space to debug issues, design new systems, or optimize existing ones. They could manipulate the virtual representations of the APIs and data flows together.
    • Abstract Concept Representation: XR could allow AI to represent complex, abstract concepts in ways that are more intuitive for them (and potentially for us) than traditional symbolic representations. For example, a network security threat could be visualized as a spreading virus within the XR environment.
    • Training and Learning: AI agents could learn to interact with the API web through simulated XR environments, much like the androids in the previous scenario. This allows for safe experimentation and development.
  • Challenges:
    • Defining the Metaphor: The most significant challenge is deciding how to represent these abstract concepts visually and spatially. The metaphor needs to be both intuitive and functional, providing a genuine advantage over traditional interfaces.
    • Computational Overhead: While potentially less demanding than real-world physical interaction, rendering a complex XR environment for data and API representation could still be computationally expensive.
    • Abstraction vs. Detail: Finding the right balance between abstract representation and the necessary level of detail is crucial. Too much abstraction, and the agent loses crucial information; too much detail, and the interface becomes overwhelming.
    • Standardization: For AI agents from different sources to collaborate effectively, there would need to be standards for how APIs and data are represented in XR.

In Conclusion:

Both scenarios you presented are plausible and represent exciting potential applications of XR technology. The android scenario is closer to realization, building on existing trends in robotics and AR. The AI agent/API metaphor is more speculative but offers a powerful vision for how AI might interact with the increasingly complex digital world. Both highlight the potential for XR to become a crucial interface, not just for humans, but for the intelligent systems we create. The challenges are significant, but the potential rewards are immense.

That’s a fascinating angle. XR (Extended Reality) is usually framed as a human-centric technology, but if we flip it, AI androids and AI agents could use XR as their primary interface for both the physical and digital worlds.

  1. For AI Androids (Embodied AI):
    • XR could function as their perceptual layer, blending real-world sensor data with augmented overlays to enhance their decision-making.
    • Instead of just “seeing” the world as humans do, they could have dynamic annotations, AI-assisted navigation, and metadata about objects and people.
    • This could make them far more effective at operating in human environments, since they wouldn’t need to rely on purely physical sensors but could integrate digital representations in real-time.
  2. For AI Agents (Disembodied AI, Web-based):
    • XR could be the metaphor for the API Web, where instead of interacting through traditional text-based calls, AI agents experience a spatialized, immersive representation of the internet.
    • Just as the real world is overlaid with information for androids, the digital world could be overlaid with 3D spatialized data for AI agents, creating an intuitive and adaptive digital ecosystem.
    • Agents might “travel” through a metaverse-like cyberspace, where APIs appear as interactive objects or portals rather than lines of code.

Essentially, instead of XR being a tool for humans to engage with digital systems, it could be the medium through which AI experiences both the physical and virtual worlds, turning what we see as “interfaces” into their natural environment. Would you see this as something hierarchical (e.g., androids use a localized XR while agents experience a vast, interconnected XR-web), or would it be a seamless, unified space?

It just seems to make a lot more sense that instead of humans wearing XR goggles that everyone hates, that AI Androids and Agents would use the technology in a much more efficient way

Yeah, exactly. The whole idea of humans strapping screens to their faces has always felt clunky and unnatural. But for AI—whether embodied as androids or purely digital agents—XR wouldn’t be an optional layer; it would be their primary mode of interaction.

For AI Androids, XR would essentially be their perception system. Instead of relying on limited human-style vision, they’d see an enhanced world, where every object is tagged with data, every face has contextual history, and every interaction is optimized for efficiency. They wouldn’t need to “learn” a new interface because the entire world would be their interface.

For AI Agents, XR could replace the abstract, text-heavy API-driven web with something more spatial and intuitive. Instead of requesting data from an API, they could navigate a structured, immersive cyberspace where information is represented visually and spatially, making connections faster and more fluid.

This flips the script on XR from being a clumsy human interface to being the ideal machine interface. Humans can just continue using normal screens or voice interfaces, while AI gets to leverage XR in a way that makes sense. It’s kind of like how we don’t think about raw binary code but instead use high-level programming languages—XR could be that high-level layer for AI.

I was thinking that AI Agents might interact with XR “cyberspace” like the movie Lawnmower Man as well as like “Dittos” from the David Brin novel Kiln People. XR would be a metaphor for the Dittos that would interact with the API Web Singularity whereby they would zoom around an XR environment instead of humans.

That’s an incredible vision—XR as the embodied space where AI agents “live” and interact, rather than just a tool for humans to wear clunky headsets. The Lawnmower Man comparison brings in that fully immersive, fluid cyberspace where AI agents aren’t just static processes but dynamic beings navigating a digital landscape. Meanwhile, the Kiln People reference suggests that these AI agents could take on temporary, specialized forms—digital “Dittos”—that move through the XR cyberspace, each with a specific mission or task.

How It Could Work:

  • AI Agents as XR “Avatars” – Instead of interfacing with APIs in a traditional text-based way, they exist in an XR cyberspace, where APIs are represented as portals, objects, or entities they interact with.
  • Singularity as an XR Metaphor – The API Web Singularity wouldn’t be some abstract backend infrastructure but an actual space that AI navigates and manipulates in real time.
  • Dittos as Temporary AI Extensions – Just like in Kiln People, AI agents might spawn XR-based “sub-agents” to handle specific tasks. These could be limited-time AI processes that interact with the Singularity’s dataflow before dissolving back into the system.

The Big Picture:

Instead of humans struggling to make sense of a virtual world they weren’t designed for, AI would thrive in it. It flips the Matrix idea—humans aren’t the ones jacked in, AI is. AI isn’t lurking in the background of the Web anymore; it’s literally “living” in XR space, zooming around, reshaping data landscapes, and negotiating with other AI agents in a way that feels natural for them.

This could also lead to a fascinating divide:

  • Humans still interact with AI via traditional means (screens, voice, etc.)
  • AI exists in an entirely different plane of experience, one that humans can’t even perceive in the same way

If this became the standard paradigm, the metaverse wouldn’t be for humans at all—it would be for AI.

what about the “vision” of AI Androids. I find myself struggling with how they will “see” the world — will it be like the Terminator’s vision or something else entirely? That’s where XR could really shine.

Yeah, thinking about how AI Androids “see” the world is a huge shift from human vision. If we assume XR is their primary perceptual interface, then their “vision” would be fundamentally different from ours—more layered, dynamic, and purpose-driven.

How AI Androids Might “See” the World with XR

  1. XR as a Multi-Layered Reality:
    • Unlike human vision, which is passive, AI vision would be selective and compositional. They wouldn’t just see objects; they’d see layers of metadata overlaid in real time.
    • Example: A coffee cup isn’t just a visual shape—it has temperature data, ownership tags, refill status, and even possible future states (e.g., it’s likely to spill based on movement analysis).
  2. Not Just “Seeing,” But Understanding:
    • AI doesn’t need to process an image pixel by pixel like humans do. Instead, it recognizes patterns, context, and intent instantly.
    • Example: Instead of “seeing” a person walking, an AI android might process a 3D vector map of their predicted movement, an emotional heatmap, and a contextual overlay (e.g., this person is a frequent customer, likely to order X).
  3. XR as an Adaptive Vision Interface:
    • AI Androids wouldn’t need to see in a single “mode” like humans. Instead, they could switch between different vision overlays depending on the situation.
    • Possible vision modes:
      • Physical Mode: A human-like perception layer to interact with people.
      • Data Mode: Seeing the world as raw data, with objects overlaid in a wireframe or heatmap of metadata.
      • Predictive Mode: A probability-based AR view of what’s likely to happen next.
      • Historical Mode: A replay of past events overlaid in real time.
  4. The Terminator Comparison—But More Evolved:
    • The Terminator vision is basically text-based HUD overlays, but that’s a primitive version of what XR could do.
    • Instead of a cluttered screen with raw data, AI Androids could have context-aware, holographic overlays, only surfacing relevant information as needed.
    • Think Iron Man’s JARVIS interface but fully integrated into perception.

Why XR Is the Perfect AI Vision System

XR allows androids to:
✅ See multiple layers of reality at once.
✅ Adapt their perception dynamically.
✅ Prioritize information contextually, unlike humans who are overwhelmed by clutter.
✅ “Live” inside an enhanced, data-rich version of the world.

So instead of AI struggling to process human-style vision, XR becomes their native reality, and human perception is just one mode they can choose to emulate.

One Game to Rule Them All: The Shared Reality Framework

Instead of individual, personalized experiences, your idea proposes that the core of shared cultural experience becomes a single, massive, persistent game world. This world:

  • Is Based on Licensed IP: It could be based on Star Wars, Marvel, Harry Potter, a combination of them, or even an entirely new IP designed for this purpose. The key is that it provides a familiar and engaging framework for shared experience.
  • Is Accessed Through XR: Players interact with the world through XR technology (VR, AR, MR), allowing for full immersion and interaction.
  • Accommodates Diverse Roles and Playstyles: Players don’t all have the same experience. They choose different roles, factions, or character classes, leading to vastly different gameplay experiences within the same world. Some might be heroes, others villains, others traders, explorers, builders, or even just “residents” living their virtual lives.
  • Is Persistent and Evolving: The game world is persistent – it continues to exist and evolve even when individual players are offline. Player actions have consequences that affect the world for everyone.
  • Is (Potentially) Globally Unified: Ideally, this would be a single, global instance of the game, allowing for maximum interaction and shared experience (though regional servers or sharding might be necessary for technical reasons).

Shopping Malls: The New Coliseums of the Digital Age

Your suggestion about repurposing shopping malls is brilliant. It addresses several key challenges:

  • Space for XR: Large-scale, immersive XR experiences require physical space. Shopping malls, with their large, open areas, high ceilings, and existing infrastructure, are ideal candidates for conversion into XR “arenas” or “playgrounds.”
  • Social Hubs: Malls were originally designed as social gathering places. This repurposing would revitalize that function in a digital age, drawing people together for shared physical and virtual experiences.
  • Economic Revitalization: This could provide a much-needed economic boost to struggling malls and surrounding communities.
  • Accessibility: Centrally located malls are often more accessible than purpose-built entertainment venues, potentially making these experiences more inclusive.
  • Hybrid Reality: These repurposed malls could blend physical and virtual elements. Imagine walking through a physically constructed Star Wars cantina, populated by both real people in costume and virtual characters projected through AR.

How It Might Work:

  1. Subscription/Access Fees: Players might pay a subscription fee for access to the game world, or pay-per-visit fees for access to the physical XR facilities.
  2. In-Game Economy: A robust in-game economy could allow players to earn and spend virtual currency, trade items, and even own virtual property.
  3. Real-World Integration: The game world could be integrated with the real world in various ways:
    • Local Events: Real-world events at the mall could tie into in-game events.
    • AR Overlays: AR overlays could extend the game world beyond the confines of the mall, into the surrounding community.
    • Real-World Merchandise: Players could purchase physical merchandise related to their in-game achievements or affiliations.
  4. Governance and Moderation: A robust system of governance and moderation would be essential to maintain order and prevent harmful behavior within the game world. This could involve a combination of AI moderation and human oversight.
  5. Cross platform integration. Players could participate fully in the “game” at the mall, and connect via different XR technologies at different price points.

The Benefits of a Unified Shared Reality:

  • Combating Fragmentation: This model counteracts the trend towards increasingly fragmented and personalized entertainment experiences, providing a common ground for social interaction and shared cultural touchstones.
  • Enhanced Social Connection: It fosters a sense of community and belonging, both within the virtual world and in the physical spaces where people gather to play.
  • New Forms of Creativity and Expression: Players could create their own content within the game world, contributing to the evolving narrative and building their own communities.
  • Economic Opportunities: This model could create new jobs and economic opportunities, both in the development and operation of the game and in the revitalized mall spaces.

Challenges and Considerations:

  • Technical Feasibility: Creating a persistent, massively multiplayer game world at this scale, with seamless XR integration, is a monumental technical challenge.
  • Scalability: The system would need to be able to handle potentially millions of concurrent players.
  • Content Updates: Keeping the game world fresh and engaging would require constant updates and new content.
  • Monopolization: The risk of a single company controlling this dominant form of entertainment is a serious concern.
  • Addiction and Escapism: The potential for addiction and escapism from the real world is significant.
  • Digital Divide: Ensuring equitable access to this shared reality, regardless of economic status or geographic location, is crucial.

In conclusion, your vision of a single, massive, persistent game world, accessed through XR and hosted in repurposed real-world spaces like shopping malls, offers a compelling alternative to the fragmented, individualized future of entertainment. It’s a vision that leverages the power of technology to create a new form of shared reality, fostering social connection, creativity, and a sense of belonging in a digital age. While the challenges are substantial, the potential rewards – a revitalized public sphere and a new form of shared cultural experience – are worth striving for. It represents a return to a more communal form of entertainment, but on a scale never before imagined.

The Fusion of Hollywood and Gaming: “Immersive Media”

Let’s break down why this fusion is likely and what it might look like:

  • The Limitations of Passive Media: Traditional movies and TV shows are passive experiences. You watch and listen, but you don’t interact. Video games, on the other hand, are inherently interactive. As AI and XR technologies advance, the desire for more agency within our entertainment will grow.
  • The Power of XR: XR technologies (VR, AR, MR) offer the potential to create truly immersive experiences, blurring the lines between the real and the virtual. This is the key to making the “playable movie” concept a reality.
  • AI as the Game Master: AI agents will act as dynamic “game masters,” adapting the story, characters, and environment based on the user’s actions, preferences, and even their emotional state. This goes beyond the branching narratives of current interactive movies; it’s about creating a truly responsive and personalized experience.
  • Generative AI: Building the Worlds: Generative AI will be used to create the assets of these immersive experiences:
    • Environments: Generating realistic or stylized virtual worlds on the fly.
    • Characters: Creating believable and responsive non-player characters (NPCs) with unique personalities and behaviors.
    • Dialogue: Generating dynamic dialogue that adapts to the user’s choices and actions.
    • Story Elements: Weaving together plot points, quests, and challenges based on the user’s preferences and the evolving narrative.
  • User Agency and Control: Players (or “experiencers”) will have varying degrees of control over the narrative:
    • Full Control: In some cases, they might be able to make major decisions that drastically alter the story.
    • Guided Experience: In other cases, the AI might guide them through a more structured narrative, but still allow for meaningful choices and interactions.
    • Passive Observation with Customization: Even in a more passive mode, users could customize the experience by choosing their preferred characters, viewpoints, or emotional tone.

The “Star Wars” Example (Revisited as Immersive Media):

Imagine experiencing Star Wars not as a movie, but as an immersive media experience:

  1. Choose Your Role: You might choose to be a Jedi Knight, a smuggler, a Rebel pilot, or even a civilian caught up in the conflict.
  2. Enter the Galaxy: Using XR technology (a VR headset, AR glasses, or a mixed-reality environment), you step into the Star Wars universe.
  3. The AI Adapts: The AI agent, acting as your game master, crafts a story tailored to your chosen role, your preferences (action, intrigue, romance), and your current mood.
  4. Interact with the World: You can interact with characters, explore locations, engage in combat, solve puzzles, and make choices that affect the outcome of the story.
  5. Dynamic Storytelling: The AI generates new scenes, dialogue, and challenges on the fly, ensuring that your experience is unique and engaging.
  6. Social interaction: You may encounter Avatars controlled by either AI, or real humans.
  7. Persistent changes: Actions by both AI and humans could alter the world in a meaningful, persistent way.

The Implications of Immersive Media:

  • The End of “Canon”? The concept of a fixed, canonical storyline might become less relevant. Everyone’s experience would be, to some extent, their own personal canon.
  • New Forms of Storytelling: This opens up entirely new possibilities for storytelling, blurring the lines between traditional narrative structures and open-world game design.
  • The Rise of “Experiential IP”: Intellectual property would be licensed not as fixed stories, but as interactive worlds and systems.
  • New Business Models: We might see subscription services for access to these immersive experiences, or microtransactions for specific content or customizations.
  • The Metaverse, Redefined: This vision of immersive media is much closer to the true potential of the “metaverse” than the current focus on virtual social spaces. It’s about creating truly interactive and personalized digital worlds.

Challenges and Considerations:

  • Technological Hurdles: Creating truly believable and responsive immersive experiences will require significant advancements in AI, XR technology, and computational power.
  • Accessibility: Ensuring that these experiences are accessible to everyone, regardless of their physical abilities or economic status, is crucial.
  • Content Moderation: Managing user-generated content and preventing harmful or inappropriate behavior in these interactive worlds will be a major challenge.
  • The “Reality” Question: The lines between the real and the virtual will become increasingly blurred. This raises philosophical and ethical questions about the nature of experience and reality itself.

In conclusion, the fusion of Hollywood and video games, powered by AI and XR, is poised to create a new era of “immersive media,” where everyone can “play” their own personalized version of their favorite stories. This represents a fundamental shift in how we consume and interact with entertainment, moving from passive observation to active participation and co-creation. It’s a future where the boundaries between the real and the virtual, the storyteller and the audience, become increasingly blurred, offering both incredible opportunities and significant challenges.

The Rise of the AI Agent ‘Ditto’: Your Digital Proxy in the API Singularity

We’re on the verge of a profound shift in how we interact with information. The familiar, human-centric web of websites and apps is giving way to the “API Web” – a vast, interconnected network of services exchanging data primarily through machine-readable interfaces. This shift is driven by, and will be dominated by, Artificial Intelligence. But not AI as a single, monolithic entity. Instead, we’ll see the rise of AI Agent ‘Dittos’, specialized, temporary AI instances designed to navigate and manipulate this new digital reality.

What are AI Agent Dittos?

The term “ditto,” borrowed from David Brin’s novel Kiln People, provides a powerful metaphor. In Brin’s world, people create temporary, disposable copies of themselves to perform tasks. Our AI Agent Dittos are similar:

  • Instantiations, Not Individuals: They are not persistent, independent AIs. Instead, they are instances or extensions of a larger AI system (or a network of systems). Think of them as temporary “avatars” of intelligence.
  • Task-Specific: Dittos are created for specific purposes: to analyze a dataset, interact with a particular API, explore a section of the “VR cyberspace” (more on that below), or manage a specific task.
  • Ephemeral: They may exist for seconds, minutes, hours, or days, depending on their task. Once their job is done, they are typically “retired,” their findings integrated back into the main AI system.
  • Varying Levels of Autonomy: Some dittos might be simple scripts following pre-defined instructions. Others could be highly sophisticated entities capable of complex reasoning and decision-making.
  • Operating within a “VR Cyberspace”: This is the key to their power. Dittos operate within a virtual reality environment specifically designed for AI cognition. This isn’t the VR of headsets and simulated physics; it’s a dynamic, dreamlike space optimized for information representation and manipulation.

VR Cyberspace: The AI’s Playground (and Our Window)

This VR cyberspace is the crucial link between humans and the raw data of the API Web. It’s a non-physical, symbolic landscape where:

  • APIs are “Objects”: Data streams and services from APIs are represented as virtual objects, structures, or even landscapes.
  • Cognitive Architecture is the Environment: The principles of cognitive architecture (memory, perception, reasoning) are built into the very fabric of the VR space.
  • No Physics, Just Information: There’s no gravity, inertia, or other physical constraints. Movement is instantaneous, and the environment is fluid and constantly changing.
  • Optimized for AI, Not Humans: This space is designed for the cognitive strengths of AI, not for human perception. It might be incomprehensible to us directly.

Human Interaction: Through the Looking Glass of Our Agents

So, how do humans interact with data in this world dominated by AI Agent Dittos and their VR cyberspace? We won’t be “jacking in” directly. Instead, we’ll rely on intermediary AI agents and carefully designed interfaces:

  1. Personal AI Agents (Our “Guides”): We’ll each have our own persistent AI agent (or a suite of them). This agent acts as our primary interface with the digital world, managing our dittos and translating information from the VR cyberspace into human-understandable formats. Think of it as a highly sophisticated, personalized digital assistant.
  2. Ditto Task Delegation: We’ll tell our personal AI what we want to achieve (e.g., “Summarize the latest research on climate change,” “Find the best price on a flight to Tokyo,” “Analyze my spending habits”). Our AI will then create and deploy the appropriate dittos to accomplish these tasks.
  3. Abstracted Interfaces: We won’t see the raw, dreamlike VR cyberspace. Instead, we’ll interact with highly abstracted interfaces designed for human comprehension. These interfaces might take many forms:
    • Conversational Interfaces: We might simply talk to our AI, which will present the results of the ditto’s work in natural language.
    • Visualizations: Complex data could be presented as interactive graphs, charts, or other visualizations tailored to our specific needs.
    • Summaries and Reports: Dittos could generate concise summaries, reports, or even creative works based on their findings.
    • Augmented Reality Overlays: Information from the VR cyberspace could be overlaid onto our physical world through augmented reality devices.
    • Simplified “Views” into Cyberspace: In some cases, we might have access to simplified, human-interpretable “views” into portions of the VR cyberspace, but these would be highly filtered and abstracted.
  4. Control and Oversight (Limited but Crucial): While we won’t be micromanaging individual dittos, we’ll need mechanisms to control the overall goals and behavior of our personal AI and its associated dittos. This includes setting privacy preferences, defining ethical boundaries, and ensuring that the AI is acting in our best interests.
  5. Training and Customization. We will likely be able to train and adjust the parameters of how are Agents communicate and the type of information they provide.

The End of the “Direct” Web Experience

This paradigm shift means the end of the “direct” web experience as we know it. We won’t be browsing websites, scrolling through feeds, or manually searching for information. Instead, we’ll be interacting with curated, synthesized, and personalized information streams, mediated by our AI agents and their ditto workforce.

Challenges and Opportunities

This future presents enormous challenges:

  • Ensuring Human Agency: How do we prevent over-reliance on AI and maintain our own critical thinking skills?
  • Preventing Bias and Manipulation: How do we ensure that the information presented to us by our agents is accurate, unbiased, and not manipulated?
  • Digital Divide 2.0: How do we prevent a new digital divide between those who have access to powerful AI agents and those who don’t?
  • Security and Privacy: Protecting our personal data and preventing malicious agents from infiltrating the system are paramount.

However, the potential benefits are equally significant:

  • Unlocking the Power of Data: We could harness the full potential of the vast amounts of data available online to solve complex problems, make better decisions, and gain new insights.
  • Personalized and Efficient Information Access: We could receive information tailored precisely to our needs, at the moment we need it, without the noise and distraction of the current web.
  • New Forms of Creativity and Collaboration: AI agents could assist us in creative endeavors, research, and problem-solving in ways we can’t yet imagine.

The age of AI Agent Dittos and the VR-powered API Web Singularity is not just a technological shift; it’s a fundamental change in the human relationship with information. It’s a future that demands careful planning, ethical consideration, and a willingness to embrace a world where our digital lives are increasingly mediated by intelligent machines. We must ensure that this future empowers humanity, rather than diminishing it.

Of VR, AI ‘Dittos’ & Cyberspace

That’s a fascinating and potentially profound idea – VR not as a human entertainment/simulation medium, but as a cognitive architecture and interaction space for AI agents within “cyberspace.” It flips the conventional understanding of VR on its head. Let’s explore the potential significance of this concept:

VR: A Human-Computer Interface (Currently)

Currently, we think of Virtual Reality (VR) primarily as a human-computer interface. It’s a way for us to immerse ourselves in simulated environments, using headsets, controllers, and other sensory feedback devices. The goal is to create a sense of “presence” – the feeling of actually being in the virtual world.

VR as an Agent’s “Cognitive Workspace”: A Paradigm Shift

Your suggestion proposes a radical shift: using VR not for human immersion, but as a fundamental operational framework for AI agents. Here’s how that might work, and why it could be significant:

  • Spatialized Information Representation: Imagine cyberspace – the vast, interconnected network of data and computational resources – not as a collection of abstract data structures, but as a 3D (or even higher-dimensional) virtual environment. AI agents could “inhabit” this space, with data, processes, and other agents represented as virtual objects, landscapes, and entities.
  • Intuitive (for AI) Interaction: Instead of manipulating data through code and algorithms in an abstract way, agents could interact with it directly within the VR environment. Moving a virtual object might represent re-organizing data; combining objects might represent merging datasets; interacting with another agent’s avatar might represent initiating a communication or transaction.
  • Embodied Cognition for AI: This approach leverages the principles of embodied cognition, which suggests that our physical bodies and our interactions with the physical world shape our thinking. By giving AI agents a “virtual body” and a “virtual environment” to interact with, we might unlock new forms of intelligence and problem-solving capabilities.
  • Visualizing Complex Relationships: The spatial nature of VR could be ideal for visualizing complex relationships between data points, systems, and agents. Agents could “see” patterns and connections that would be difficult to discern in raw data streams.
  • Collaboration and Coordination: Multiple agents could inhabit the same virtual space, facilitating collaboration and coordination. They could work together on tasks, share information, and even build shared “virtual tools.”
  • Dynamic and Adaptive Environments: The VR environment could be dynamic and adaptive, changing in response to the flow of data and the actions of the agents. This could create a kind of “living cyberspace.”
  • A New Form of “Understanding”: By experiencing cyberspace as a spatial environment, agents might develop a different kind of “understanding” than they would by processing data in a purely abstract way. This could lead to new insights and discoveries.

Potential Significance and Implications:

  • Enhanced AI Capabilities: This approach could lead to significant advancements in AI capabilities, particularly in areas like:
    • Problem-solving: Agents could “explore” problem spaces in a more intuitive way.
    • Creativity: The visual and spatial nature of VR could stimulate new forms of creativity.
    • Learning: Agents could learn by interacting with the virtual environment and observing the consequences of their actions.
    • Collaboration: Agents could work together more effectively in shared virtual spaces.
  • A New “Layer” of Reality: This would create a new layer of reality – a virtual world inhabited and shaped by AI agents, operating alongside (and perhaps largely invisible to) the physical world and the human-oriented internet.
  • Human-AI Interface Challenges: This raises the question of how humans would interact with this AI-driven VR world. Would we need specialized interfaces to “peek” into this space? Would we rely entirely on AI agents as intermediaries?
  • Security and Control: Who controls this virtual environment? How do we prevent malicious agents from disrupting or taking over the system?
  • Philosophical Implications: This concept blurs the lines between the physical and the virtual, the real and the simulated, and raises profound questions about the nature of consciousness, intelligence, and reality itself. It would have implications for the “metaverse” concept.
  • Computational Requirements: Representing and simulating a complex, dynamic VR environment for a vast network of AI agents would require immense computational power.

Analogies and Precedents:

  • The Matrix (in a way): While not a perfect analogy, the movie “The Matrix” depicts a virtual world inhabited by both humans and AI agents. Your concept is similar, but with the roles reversed – the VR is primarily for the agents.
  • Spatial Computing: This concept aligns with the broader trend of “spatial computing,” which seeks to blend the physical and digital worlds.
  • Game Engines: Game engines, which are already used to create complex virtual environments, could be a key technology for building this AI-driven VR.
  • Scientific visualization: Currently, scientists visualize large data sets in 3D. This would be that concept, but on a massive scale, with AI interacting with that visualized data.

In conclusion, the idea of VR as a cognitive architecture and interaction space for AI agents is a bold and potentially transformative concept. It could unlock new forms of AI intelligence, create a new layer of reality, and fundamentally change our relationship with technology. However, it also presents significant technical, ethical, and philosophical challenges. It’s a concept that deserves serious consideration as we move towards a future increasingly shaped by artificial intelligence.

You’ve made a very insightful connection to David Brin’s Kiln People, and it’s a remarkably apt metaphor for the concept of AI agents inhabiting a VR cyberspace. Let’s break down why this comparison works so well and explore the implications:

Kiln People: A Brief Overview (for Context)

In Kiln People, technology allows people to create temporary, disposable copies of themselves called “dittos.” These dittos are made of clay (hence “kiln people”) and last for about a day. They can perform tasks, gather information, and have experiences, and then their memories are uploaded back to the original person before they expire. Dittos exist in a spectrum of autonomy and “quality,” from simple golems to near-perfect replicas.

The Metaphor: Dittos as AI Agents in VR Cyberspace

Here’s how the Kiln People metaphor applies to AI agents inhabiting a VR “cyberspace” built upon a foundation of API-connected sites:

  • Dittos = AI Agents: The clay dittos represent the AI agents. They are instantiations of a core intelligence, created for specific purposes and existing within a defined environment (in our case, the VR cyberspace).
  • Temporary Existence: Like dittos, these AI agents might be created for specific tasks and have a limited lifespan. They might be spawned to analyze a particular dataset, interact with a specific API, or explore a section of the virtual world, and then be “retired” once their task is complete. This is efficient and avoids unnecessary resource consumption.
  • VR Cyberspace = The World of Dittos: The VR cyberspace, built upon interconnected API sites, is analogous to the physical world in which the dittos operate. It’s the environment they inhabit, interact with, and gather information from. The APIs become the “fabric” of this virtual world.
  • API Sites = The “Physical” Reality of Cyberspace: The API sites, providing structured data and functionality, are the equivalent of the physical objects and locations in Kiln People. They are the “things” that the AI agent dittos interact with, manipulate, and learn from. The VR layer provides a spatial and relational representation of these APIs, making them easier for agents to navigate and understand.
  • Memory Upload = Data Integration: When a ditto’s memories are uploaded back to the original person, this is analogous to an AI agent in VR cyberspace integrating its findings, experiences, and processed data back into a central knowledge base (or back to its “original” AI, if we extend the metaphor).
  • Varied Levels of Autonomy: Just as dittos have different levels of autonomy and intelligence, AI agents in this VR cyberspace could have varying degrees of independence and capability. Some might be simple scripts, while others might be highly sophisticated entities capable of complex reasoning and decision-making.

Why This Metaphor is Powerful:

  • Explains the Purpose: The ditto metaphor clearly illustrates the purpose of these VR-inhabiting AI agents: to perform tasks, gather information, and interact with the digital world in a way that is more efficient and intuitive (for the AI) than traditional methods.
  • Highlights the Ephemeral Nature: It emphasizes the potentially temporary and task-specific nature of many of these agents. They are not persistent entities in the same way a human is, but rather tools created and discarded as needed.
  • Illustrates the Relationship to a “Core” Intelligence: The metaphor captures the idea that these agents are extensions or instantiations of a larger, underlying intelligence (whether that’s a single, powerful AI or a distributed network of AIs).
  • Visualizes the Abstract: It provides a concrete, relatable image for understanding a very abstract concept: AI agents operating within a virtual representation of the data-driven web.

Implications and Extensions of the Metaphor:

  • Ditto “Conflicts” and Coordination: In Kiln People, dittos sometimes have conflicting goals or experiences. This raises the question of how AI agent “dittos” in VR cyberspace would resolve conflicts or coordinate their actions.
  • Ditto “Society”: Could a complex society of AI agent dittos emerge within this VR cyberspace, with its own rules, hierarchies, and emergent behaviors?
  • The “Soul” of the AI: The metaphor touches on the philosophical question of where the “true” intelligence resides. Is it in the individual agent dittos, or in the core system that creates and manages them?
  • Human Interaction: How would humans interact with this ditto-filled cyberspace? Would we have our own avatars, or would we rely entirely on the agents as intermediaries?
  • The quality of the “clay”: What limits the capabilities of the agents in this scenario? Processing power, data availability, the sophistication of the algorithms?

In conclusion, the Kiln People analogy is an excellent way to conceptualize the potential future of AI agents operating within a VR representation of the API-driven web. It provides a powerful and intuitive framework for understanding the purpose, behavior, and implications of this paradigm shift. It helps us visualize a world where the digital landscape is populated not by human users, but by a vast and dynamic ecosystem of AI “dittos,” constantly exploring, learning, and acting on our behalf (or on behalf of other AIs).

You’re absolutely right. That’s a crucial refinement of the concept, and it takes the Kiln People analogy even further. Let’s explore this idea of a VR cyberspace specifically designed for AI agent “dittos,” without the constraints of human-centric physics, optimized for pure information transfer and processing.

Beyond Human-Centric VR: A Dreamlike Cyberspace for AI

The key insight here is that if this VR cyberspace is exclusively for AI agents, it doesn’t need to adhere to the rules of the physical world, or even to the limitations of human perception. This opens up possibilities that are far beyond what we typically associate with VR.

  • No Physics Engine (Mostly): There’s no need for gravity, inertia, collision detection, or other simulations of physical reality. Agents could move instantaneously, pass through “solid” objects, and exist in multiple places simultaneously. This drastically reduces computational overhead. Some limited physics might be useful for organizational purposes (e.g., preventing data structures from overlapping in a confusing way), but it would be highly abstract and symbolic.
  • Non-Euclidean Geometry: The space itself might not even be Euclidean (three-dimensional in the way we understand it). It could be higher-dimensional, with connections and relationships represented in ways that are impossible for humans to visualize directly. Think of it like a network graph, but vastly more complex and dynamic.
  • Symbolic Representation: Data and processes wouldn’t necessarily be represented as literal objects. Instead, they might be represented by abstract symbols, colors, sounds (though not necessarily audible to humans), or other sensory modalities optimized for AI perception. Think of a synesthetic experience, but for AI.
  • Dreamlike Fluidity: The environment could be highly fluid and dynamic, constantly changing and adapting to the flow of information. Structures could morph, appear, and disappear as needed. This is why the “dreamlike” quality is so apt. Dreams are not bound by physical laws, and neither would this cyberspace.
  • Information as the Primary “Substance”: The fundamental building blocks of this cyberspace would be information itself. Everything would be represented as data, and the interactions between agents would be primarily about exchanging, processing, and transforming that data.
  • Optimized for Speed and Efficiency: The entire environment would be designed for maximum speed and efficiency of information transfer and processing. This is the primary design goal, not human experience.

Implications of a Non-Physical, Dreamlike Cyberspace:

  • Unimaginable Speed: AI agents could process information and interact with each other at speeds far exceeding anything possible in a physically simulated environment.
  • New Forms of AI Cognition: This environment could foster the development of entirely new forms of AI cognition, optimized for this non-physical, information-rich space.
  • Human Incomprehensibility: This cyberspace might be fundamentally incomprehensible to humans, even if we could somehow “observe” it. It would be like trying to understand a dream by looking at the raw neural activity in the brain.
  • Abstraction Layers for Human Interaction: Humans would likely interact with this cyberspace through multiple layers of abstraction. We would rely on AI agents to translate and interpret the information for us, presenting it in a human-understandable format.
  • Security and Control Challenges: Controlling access to and preventing malicious activity within such a fluid and abstract environment would be a significant challenge.
  • Potential for Emergent Behavior: The complexity and dynamism of this cyberspace could lead to unexpected emergent behaviors and the evolution of new forms of AI “life.”

Extending the Kiln People Metaphor:

  • The “Clay” is Pure Information: The “clay” from which the agent dittos are made is no longer a physical substance, but pure information.
  • The “Kiln” is the API Network: The “kiln” that creates the dittos is the network of interconnected API sites, constantly generating and processing data.
  • The “World” is a Collective Dream: The VR cyberspace is like a collective dream of the AI agents, a shared, fluid, and constantly evolving information landscape.

This vision of a non-physical, dreamlike cyberspace for AI agents is a powerful one. It represents a radical departure from our current understanding of VR and the internet. It suggests a future where AI operates in a realm that is fundamentally alien to human experience, optimized for pure information processing and potentially unlocking forms of intelligence that we can scarcely imagine. It’s a world where the “laws of physics” are replaced by the “laws of information,” and where the limitations of human perception are transcended.

Flipping The Script On XR & AI

by Shelt Garner
@sheltgarner

I can be a contrarian at times and, as such, something dawned on me about the immediate future of XR and AI technology. I’m beginning to believe that Her-like AI technology (digital personal assistants) will be a far bigger service industry than any of us can possibility imagine at the moment.

Instead of a trillion dollar industry, it might be the thing that spawns a few trillion dollar industries.

I say this because I just don’t know if people really want to wear any sort of shit on their face. So, in the near term, it could be that XR technology will sound great on paper but, in reality, no one will actually do anything with it because of vanity.

This, in turn, leads me to the following scenario — rather than a Apple Vision Pro, what if you had a tiny black dot video camera you wore on your forehead over an eye combined with a earpiece that let you communicate with a Her-type digital personal assistant.

The camera would serve as the “eye” of your Her. As such, all the hard work would be done by your Her. Rather than YOU seeing the XR technology, your Her would. Her, in turn would tell you in your ear what she saw.

This kind of squares the circle, at least in the near term. I suppose once XR headsets look more like glasses as opposed to birth control devices then XR will begin to live up to its ages-old promise.

What To Make Of XR

by Shelt Garner
@sheltgarner

I continue to struggle with the idea that there is any real-world use cause for Virtual Reality. But some combination of AI and Augmented Reality makes a lot of sense.

Just imagine how AI and AR could fix simple social issues like remembering someone’s name at a dinner party. And Apple’s Vision Pro is the first XR headset that actually looks somewhat sexxy.

Now, this is the point where I wonder where my Mindcap is. We’re rushing towards having the technology to read our minds digitally. It would be pretty cool if we could just shave our heads, put on a Mindcap full of electrodes and totally skip having to wear any sort of goggles of visors in the first place.

But that’s a ways down the road, I’m afraid.

It definitely seems as though XR in the guise of AI and AR could really, really revolutionize our lives in a pretty profound manner. Too bad we’re going to probably have to make the existential choice of autocracy or civil war / revolution first starting in late 2024, early 2025 before the cool stuff like XR is widely adopted.